I spent this week (and a bit of the week before and the week before that) refactoring Metazelda because I had a few good ideas about how to make it simpler. The changes have been pushed to the github repo. More detail is in yesterday’s post.

For this screenshot Saturday, I have a few shots of Metazelda, and a short gameplay video showing that the new Metazelda has already been integrated into Lenna’s Inception (except for the switch puzzles).

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