My project this week has been adding a new boss. I settled for Pacsnake: part pacman, part snake (think human centipede but with pacmen).

Pacsnake speeds around the room eating bomb pickups that drop from the ceiling. These give him extra body segments (like snake). But he can’t tell whether a bomb has been lit, so the strategy is to avoid contact with him while throwing lit bombs. (Yes, I’ve broken my promise already!)

I tried to make some non-infringing wakawaka-like sound effects for pacsnake, but I suck at audio and I couldn’t get anything that sounded just right. I’ll come back to his sound effects when I’m adding polish to the game.

blog comments powered by Disqus


12 January 2013