ScreenshotSaturday - Random Passive-Effect Tunics
Some weeks I take part in an event in the twitter and reddit game development communities known as ScreenshotSaturday. It’s an opportunity once a week to share screenshots with other developers and find out how your favorite projects are coming along.
If you’re curious what I’ve been working on for beta3, my submissions are below.
Alternative tunics with randomized, passive effects
The healing tunic is one of many tunics I have planned. It gives you half a heart about once every 5 seconds.
The same effect system will be used for the randomized potions, and for boosting the abilities of certain enemies.
Each time you start a new game, the colors and materials of each tunic (and potion) will be randomized. You’ll never know what you’ve found or bought until you’ve put it on. You better hope it isn’t poisonous or made of gunpowder…
I’m hoping people will figure out neat ways to combine effects, e.g. donning an explosion tunic, quaffing a blast protection potion, and then walking into a group of enemies to blow them up unharmed.
“Tuna Tunic” replaced with the “Fish Leather Shorts”
These are always equipped once you’ve found them, and allow you to swim wearing any tunic.
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